Conquest Update

Multiplayer works very similar to single player I’m conquest with the addition of some new rules added below Multiplayer rules:Winner takes all planets.Play the game as normal but it is now turn based between the players.A player can attack another players planets but the defending player has the option to build air defenses, a total of three per planet, each air defense adds 10 extra damage output to the planet per roll but costs the planet 15 hp each to make

Note: when a player loses a planet 3 times they are out of the game, whatever planets they hold when they are eliminated are now out of the game too and unobtainable by other players therefore shrinking the board size making the game more competitive and easier to end.

Playtest 2

This is a quick update on my games playtesting stage 2.

I had two players try a few rounds of my game and the feedback i was given is as follows

The story is a nice touch for immersing yourself in the game but it felt too geared towards multiplayer despite at this stage only being a single player game so i took this criticism onboard and made some adjustments to the game to make it more single player friendly. I also learned that my game was a two dice rng game yet it only had ten planets meaning two dice numbers where practically useless so to remedy this i have updated the number of planets to 12

The Story

Ive been working diligently on my board game an here is the next stage of its development, the story.

You are a member of the Formidabant Universi Imperium. An imperium of military loyalists hell bent on control.
Your Emperor has chosen you to hold the mantle of the Imperiums expansion. You must choose a class to train as and head forth to conquer any planets that dare withhold the emperors rule.
The Emperor has granted you the Empires most deadly ship the “Manu Imperatoris”.
It is capable of destroying entire planets given long enough.
You set out to conquer the Hadron system, a collective of 12 waring planets, each battling to secure precious water and establish trade routes for themselves. Each planet is home to heretics who deny Imperium rule teach them the error of their ways and enlighten them to the Emperors grace and glory.
Each planet has varying levels of technology that decide how much damage they can take and deal out, be careful you are not invincible but you pack a punch too.
This viscous war has been deemed “Mors” (death)
Savagery has consumed the galaxy, bring peace under your Emperors rule.

“Mors pandens iter in posterum”

Conquest

Hey guys! These are the work in progress rules for my also work in progress board game, Conquest.

A board is currently being designed and a multiplayer component as for now this is single player

There are 10 planets
Zenon-1 200hp
Sarfis-2 300hp
Dupin-3 250hp
Madong-4 60hp
Baratka-5 500hp
Kimbure-6 150hp
Lognut-7 16hp
Wonta-8 540hp
Radicon-9 300hp
Sepha-10 150hp

Skylin-11 240hp

Restance-12 150hp

A player decides what class they want to be:
Rogue = can chose once per game to roll a 2 die and if they land a double all damage is negated if not take all damage minus 10hp
Knight = can reroll attack once per game whenever they chose
Deacon = Lowers health of enemy by 25 hp once per game whenever they chose

You the roll a dice 2 times to decide what planet you can move to, if you get a 6 you can go to planet 6, 5 or 7 so you’re rolling to chose a planet but you can visit the its two adjacent planets
If you land on a 1 you can visit planet 2-3 as well or if you land on Twelve you can visit planet 11-10

You then roll the dice a third time for a skill check, if you roll higher or the planets number than you have the option to attack it, if not then you cannot attack that planet and must move to a new planet, you also lose 25hp from air defences before you leave
Your health is 300hp

When you successful get the ability to attack a planet a forth roll is needed to decide the damage you so, this is a single dice roll
1=10 DMG
2=15 DMG
3=20 DMG
4=25 DMG
5=30 DMG
6=35 DMG

You can attack once every second turn while every other turn you roll as well to see how much damage you take from your enemy at the same rates as above, if you capture the planet successful you can regain health equal to half the damage you took during the fight

Nukes r us playtest 1

Today I had two of my college mates playtest my work in progress board game, it went as well as expected but here is their opinions on it.

While playing they discovered the board game was too complex in the rules department for beginners so the rules will need to be refined while the game itself seems to be geared towards a multiplayer aspect despite being single player right now so a reworking of the games fundamental aspects is in order. Some positive news is the fact my game is big on chance and all around the roll of a dice yet you still get a chance to chose what you want to do and how you play is a liked aspect, it’s engaging yet has the fun of randomness too

Nukes R’ Us

Please watch this video before reading: https://m.youtube.com/watch?v=WXsVYqonmvg

So this week I was tasked with making a board game in ten minutes from scratch. It was a really fun experience, more so then I ever that it would. It was a genuine perplexing situation thttps://m.youtube.com/watch?v=WXsVYqonmvgo try come up with a playable concept board game within ten minutes. I like that my game was based entirely around luck sort of like battleship, there’s not much input from the user it’s just up to the luck of the die whether you hit your target or not. A problem I faced with my game was how do you turn nuclear war into a turn based game of chance, I initially wanted one dice roll per player but it was waaaaaay too simple so a too step dice roll was needed as a solution, it’s still not the most complex game but a dice roll just isn’t that fun but being able to roll the dice and accidentally end up aiming at your own country and then needing to roll for how much damage you do to your own country makes it incredible tense on that second roll

A selection of greatness

My chosen games:

  • Halo 3
  • Persona 5
  • Forza Horizon 4
  • Just Cause 4
  • Star Wars Battlefront 2

Out of this bunch of honestly amazing games to play I have chosen two to talk about specifically. Those two games would be Halo 3 and Star wars Battlefront 2. Halo 3 is a much harder game to talk about because its alot more complex so that has its own separate blog but lets start with the much simpler battlefront 2

The story:

Well this is a multiplayer first game but there is a short story line, in it you play as Iden Versio the commander of Inferno squad an elite unit of stormtroopers tasked with eleminating high value targets and capturing points of interest for the emperor. It takes place during and after the battle of Endor where the first death star is destroyed and tells a cannon story of iden realising over time how corrupt and evil the empire is before she altogether goes rogue and joins the rebels slowly learning over time she was working for the bad guys all along.

Mechanics:

The main game is multiplayer focused so we will stick to talking about that from now on. The gameplay mechanics are quite similar to battlefield 5. You pick a class; heavy, assault, recon and officer, each class has three unique abilities a set of four unique weapons to chose from and collectible cards called star cards which change that played units attributes to better suit your needs. Gameplay consists of several game modes but we will focus on two heroes vs villains and supremacy.

Heroes vs villains mechanics are much simpler then the ones of supremacy. It begins with you needing to pick from a range of established lore characters as to who you want to play as, I personally main Anakin Skywalker for the light side and my favourite character General Grievous for the Dark side. Teams of four here with each player needing a unique character there is no two Anakins running around like in the 2002 version of this game. The worlds for this game mode consist of maps from supremacy and other game modes sectioned off to make an arena sized area. Like other units every hero with the exception of anakin has three powers unique to them. For the sake of not explaining over twenty characters abilities ill stick with Anakin and Grievious. Anakins first move is called pull dominance. It is an area of effect move that through the force enables Anakin to pull any amount of enemies infront of him to close range. His next ability is passionate strike which enables him to get one hard hitting lightsaber strike to hit an opponent even if they are blocking attacks. His next is heroic might which is a 360 degree area of effect move that can be charged up, it is an outward force push that does massive damage and flings enemies a few hundred feet if they are caught in its range. His last ability is retribution which is a buffed version of heroic might that does the fully charged heroic might damage without a need to charge and also force chokes all enemies caught in its range for extra damage before throwing them. Each character also has a unique fighting style with a lightsaber, Anakin’s being he has a mid range stamina bar, which is used to decide how many attacks and blocks you can do before needing a rest to recover, and a heavy hitting lightsaber damage range, hes a tank character basically.

Now onto General Grievious. Grievous is not a brawling character, he has incredible low stamina and can only block a couple of attacks before just having to take all the hits head on. He is however a Jedi hunter just like in the lore, his abilities are based around sneak tactics and overwhelming his enemy making them panic. His lightsaber style is also very aggressive as its designed like stated before to overwhelm his enemies, he hits with between two to four lightsabers depending on which abilities are enabled, so hes a character that cannot defend but his offence is unstoppable now onto his abilities. His first is called Thrust Surge it enables him to lock onto an enemy at various distances depending on what star cards you have enabled and rush towards them at lightning speeds ending with him hitting them with all 4 lightsabers doing massive damage and sending the opponent flying. His next ability Unrelenting Advance enables him to activate all 4 lightsabers and rotate them at unblockable speeds as he slowly walks towards you. His last ability is Claw Rush which enables the cyborg general to get on all fours and sprint away like a spider knocking anybody in his way off of their feet.

A Halo 3 Review

“It’s time to finish the fight”

Synopsis:

It would be no exaggeration to say that halo 3 defined a generation, that generation being those who grew up on the Xbox 360 system. For those uninitiated among us Halo 3 is a linear, fps, sci-fi game released on September 25, 2007. The games story is a continuation of the story of Masterchief, a genetically enhanced human in a suit of high tech armor known in lore as Mjolnir Mark VI and his companion A.I Cortana as they lead humanity in its resistance against the Covenant, a cohesion of alien species on a ritualistic path to find a universe ending weapon, called a halo ring, as their leaders, the so called “prophets” claim it will enlighten them to the status of godhood. As seen in previous games it is discovered the proverbial keys to the universe have been left to humanity by the original protectors of the universe, an ancient species known as the “forerunners” . This knowledge drives the covenants leaders into an unyielding rage at the thoughts of a “lesser” species being entrusted with such power therefore resulting in a crusade against humanity to wipe out their competition in the race for the mantle of responsibility.

Gameplay:

Halo 3 begins with our lead Masterchief falling from space on a piece of debris after the climactic ending of the previous game, which i’m afraid you’ll have to research yourself as this is a halo 3 review after all. He lands in a Kenyan forest near the city of New Mombasa, the year 2552’s version of current day Mombasa and is discovered by a group of marines led by Sergeant Avery Johnson. After some control tests disguised as a medical evaluation you’re set to go. There is no leveling up or unlocking new abilities in this game, Masterchief is a goddamn bad-ass as established in the lore and you get all this power from the beginning, this is a game about being a walking tank and the way they make you feel like this is actually rather simple. First off no sprinting just semi quick walking but you can jump as high as a 6″ mans head if not a little higher. You can duel wield small weapons, yield turrets that must be mounted for other humans to use and alien weaponry which is much heavier and bigger than human weapons due to the main alien species, the Elite being over 7″ tall, looks of normal size in your hands. You have an invisible health bar but your main life is a shield meter which recharges once drained but when drained leaves you vulnerable to only a couple of hits depending on difficulty and lastly your punch can break through enemies shields and snap the neck of smaller enemies instantly killing them, the make you a powerhouse but yet the game is still fair. Fairness is achieved through enemy combatants being able to use a wide array of weapons which are far superior in damage and fire rate to anything the humans posse. Enemies are also very versitile from flying units called “drones” to small imp like creatures that attack in packs called “grunts” to large hulking beasts called “hunters” which tower above you and in melee combat are a one hit kill, two hits if they graze you.

Challenges

This games challenges come in the form of its enemies, there are no puzzles are seemingly impassible terrain here, this game is all about the combat and story. There are quite a lot of difficulties to chose from, the first is the obvious one, easy. The next is normal which is what is recommended you play on and the setting the game was designed around. Next up is heroic, on heroic enemies don’t flee fights as much, have a heightened battle prowess and tend to take advantage of tactics like flanking way more often while also of course just straight up hitting harder. The last is my preferred difficulty, Legendary, this difficulty is virtually impossible for new players, enemies are hyper aware of things like grenades in combat, seem to always hit there target and even the weakest cannon fodder like the “grunts” can suddenly drain your shields in no more than 3 shots. This game-mode is the ultimate challenge, either know the game mechanics inside out or be destroyed by the hoards of overpowered enemies heading towards you.

The world:

The game world of halo 3 still holds of design wise to this day. Its a very linear journey across Africa in chase of the covenant as they rip the country apart with atmospheric bombardment as they search for a “holy” artifact left behind by the forerunners. The game environments range from forests to secret military bases to alien worlds and even to a giant ring called Halo which has an earth like structure along the interior of the ring. The colours are vibrant in these alien worlds and muted on earth to show the desperate state our planet is in and how much of a scar the covenants attack have left on humanity.

Why I love this master piece

This games mechanics and world are both attributed to its success but because each game features unique environments and locals i have to say its due to the mechanics in the long run. The game has a hugely simplistic combat system, you have shields, some grenades and some guns now go make the covenant regret messing with humanity, that’s it. Its so simple yet so compelling, i could honestly never get bored of stepping into master chiefs heavy, bad ass boots and i probably never will because even though the game is so simple mechanics wise its so complex in other ways. The AI is flawless they are deadly and relentless yet have a set way each unit moves and acts during and out of combat. The game world is intractable in so many ways because of the games advanced physics, throw a grenade at a heavy crate and it might move a bit, throw one at a small ammo crate and it might just take your head off or your enemies as it flies through the air. Its a game that must be experiences at least once and i will forever love it.

Image result for master chief"

Go and Backgammon

To begin i have to say that by far, aside from chess that is, Go has been my favourite game to play

Go is a game of territories. Each player, beginning with the one using the black pieces places a single “stone” on the board at a rate of one stone per turn. A game ends when both players decide they have made all the moves they want or run out of pieces. After the game ends all points are tallied and a winner is decided. Points are gained by capturing an enemy piece by surrounding it from moving forward, back, left or right

This game is incredible fun to play and despite it seeming simple in nature a bigger board and higher level of control over piece placement reveals a high complexity to the game and a steep learning curve to master it.

Backgammon

To start each player gets 15 chips, two are placed on their 24-point, three on their 8-point, and five each on their 13-point and their 6-point. If a player is to win they most get each of there checkers to the other side of the board. This is achieved by rolling two dice, your first role lets you move one checker however many spaces you get and the second roll lets you move that checker again or another. A space is unable to be landed on if there is 2 or more enemy checkers on it

Thoughts

I found this game to be very tedious and not very exciting at all, while playing i didnt get much enjoyment from it and the rules on all of my sources where extremely complex to get through and rather boring to read despite it being a relatively simple game when it comes down to it. Not sure if ill ever play this one again but it was definitely worth the try at the very least

Checkers

Yes I am back and yes I am doing another one of these very very late board game reviews. This time I am only about 5,000 years late as checkers is rumored to only have been invented in 3000 b.c!

How to play

The player on the side of black always goes first, unlike chess where the white pieces always move first.

If for example you play as black, then place all 12 checkers on every black square within in the first three rows of the board and vice-versa for the other player.

You may move your checker of choice once per turn but only along spaces of the same colour as your checkers.

If you encounter an opponent piece you can jump over it, if it has a free spot where you would land, therefore removing it from the game

Get a checker to the first row of the enemies side and you can upgrade to a king. A king can move forward and backward on the same turn after capturing a checker

Thoughts

Checkers seems like a game of chess for those who do not want to deal with the complexity and strategies of chess, its a game of chance for then anything as every piece only moves in one of two directions so i don’t much like this game very much, it feels like a demo for the full release known as chess. It lacks depth and doesn’t need much thought therefore making it less fun for me personally.

Thank you for reading yet another blog!

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